Saturday, September 23, 2017

Tentacle Shading Tutorial, Pass 11

Pass 11, Vingette



In the same way that many people consider the Comic Sans font to be the devil, many artists consider a vignette effect to be an overused cliche. However, unlike Comic Sans (which looks terrible), vignette's are overused in art because they are one of the easiest ways to making an image look noticeably better with very little work.

A vignette (pronounced vin-yet) it basically just a circular darkening around the edges of the image.



This helps focus the attention towards the center of the image by making it comparatively lighter. It's one of the many post-processing effects the UDK game development engine includes to make games look more visually compelling and draw attention to the center of the view.

I personally think the best vignettes effects are ones that are subtle enough that they that aren't immediately noticeable. If you notice the vignette, it's failing to do its job of making you pay attention to the center of the image.

Here the vignette used is the same as the above image (a black circle with the middle cut out of it, blurred). In my case the middle is not white, but transparent, and the whole thing is applied over the top as (again) an 'Overlay' layer. This increases the contrast around the edge of the image, helping make the highlights on the arms and breasts shine even more, and making the body darker, helping to draw attention to the lighter face.

But I wanted to push this further, so thence came: final adjustments.

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